There were cries of rage when it was revealed that this single-shot rifle was replacing the Battle Rifle in Halo: Reach. But it also has the ability to charge up and fire a volley of shots, so you’re looking at a solid middle-ground for players who want the wind-up-and-go functionality of a Plasma Pistol, but don’t want the standard function to feel weak.Īh, the DMR. It’s an odd beast as at long range it’s not particularly useful, making it a little less appealing for long-corridor maps than the Magnum. The new pistol, fresh from the corpses of the Prometheans, is a Forerunner pistol that will wow you the first time you pick one up, as when it reloads, it separates into floating components before snapping back together to deliver a pistol that fires semi-auto with enough power to really ruin someone’s day. Not too shabby for a sidearm, and it more than makes up for the lack of a scope. It can also make a Banshee on an attack run practically fall out of the sky, which allows enough time for you to hijack the thing and make a run for it. Firstly, you’ll notice that the lethal Spartans on your map quite frequently rely on Old Faithful – that is, a Plasma Pistol and a Battle Rifle/DMR, as no shields, a weapon swap and a solid headshot is all it takes to repeatedly decimate other players. The reason this is such an important weapon is two-fold. Hold down the trigger and you’ll charge up a shot capable of not only wiping out a Spartan’s shields in a single hit, but also able to disable a vehicle for several seconds. The weapon of choice for Covenant Grunts, the Plasma Pistol is a basic energy pistol with an extremely valuable secondary fire function. This weapon is why we’d ditch the Magnum on vehicle-friendly maps. Fast to reload and of course, available to all Spartans from the start, it’s a fantastic starting weapon and as reliable as an Assault Rifle. In Halo 4, it’s back to full strength, and it’s a sidearm of choice for small environments that lack vehicles (we’ll get into why this isn’t your ideal vehicle map pistol later). However, the Magnum was hit with the nerf bat later in the series and rendered largely useless compared to other weapons. An incredibly powerful pistol with a reasonable zoom, accurate and lethal from extreme range, it was hard to justify using much else, apart from the sniper rifle and the shotgun, when it came to playing around in Blood Gulch. The Magnum was, without a doubt, the star of Halo: CE’s multi-player scene. So join us, on our journey into the Spartan training armoury. We’ll also comment on their balance, and what sort of players are going to benefit from certain loadouts. But here’s the thing about playing Halo competitively – you could know a map back to front, but if you don’t understand the full capability of the weaponry in your hands, your potential could be wasted.įor this reason, we’re providing you with an in-depth guide to Halo 4 weaponry – what the weapons do, how they feel in combat, which situations to use them in and which situations you’ll find them totally useless. Resupply allows for that classic Halo grenade spamming death that has been recently taken out without this perk.If you’re heading into the space-based wild west that is the Halo 4 multi-player universe, you’re going to need to think tactics, strategy, location knowledge, and weapons. This combined with Dexterity for quick swapping from the BR to Boltshot is deadly. It is also particularily effective with the Boltshot, allowing you to time a good one-shot kill around corners/walls at close range. I personally use it to either toss well placed grenades at enemies going around corners or chasing me. Promethean Vision allows for you to have constant field awareness across the map allowing you to know where enemies are at all times giving you the element of surprise. The BR is a great medium range weapon and as long as you hit your shots and strafe it should be able to outdo most DMR users. This loadout is primarily based on medium sized maps, particularily with tight corners, such as Adrift or Abandon. The jetpack and Mobility allow you to more easily maneuver around the map and Ordinance Priority will let you more frequently enjoy power weapons such as the sniper or spartan laser. The DMR is great for long-range fire while the plasma pistol and plasma grenades are used to neutralize enemy vehicles. This loadout is meant for large vehicle-heavy maps.
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